![]() Bottom line: a fun short, derivative, simple romp that feels slightly overpriced, but I'm still excited for the future of Snoozy Kazoo. Come on guys, this shouldn't be hard to fix). Unfortunately, I would probably recommend you get this on Steam as the performance dips when going between rooms and the button layout for the Switch version is *still* mapped to the Xbox controller instead of the Switch controllers (probably the most unforgiveable aspect of the Switch port. I played it on the Nintendo Switch, because it seemed like it would be right at home in Nintendo's library and that it would be a casual game to play away from my desk. ![]() Unless money is tight, I still recommend picking this game up. A lot of games do backtracking poorly, but Turnip Boy does it in a way that is time efficient, and serves to make the different parts of the map more deeply ingrained into my memory, rather than feeling like a chore. They built a small little world that is compelling and draws intrigue. I can tell a lot of passion into this, and a lot of attention to detail is evident in how seamless it is to progress the plot. The high price tag is a lot easier to swallow for small, growing, indie studios than it would be for a bigger company. The main success of this game is getting me excited to see what is in store for Snoozy Kazoo. After this conclusion of the main story, players can follow specific steps to obtain the secret, or true, ending of this adventure. So much of what I'm supposed to find funny about this game is "you know that thing? well we know it too." I'm not a huge believer in length = price tag, as I feel it incentivizes developers to drag out a game, but $15 for a 4 hour game better be Firewatch caliber, and nothing of this game is to that standard. There's a random character that will just go into the navy seal copypasta completely unprovoked. Moreover, did you know there are also collectible hats But be careful, there are tens of enemy types and edible characters with their issues and stories to tell. This and other choices will determine which ending you'll get. There's a very out of place JoJo reference that amounts to nothing gameplay wise. As players progress in Turnip Boy Commits Tax Evasion, they destroy some tax-related documents. While this game *can* be genuinely funny at points (for some reason it never gets old when someone hands Turnip boy an important piece of paper and he immediately rips it in half), a lot of the "attempts" at humor are lazy and overly dependent on references. The main praise I hear for this game is its comedic writing. Certainly not bad enough to keep me from 100% completing this game, but enough that I mostly felt on autopilot. The result of this is extremely surface level puzzling. The most compelling part of the gameplay is the portal gun, but the game being in a top down 2D perspective, its impact on the gameplay is minimal. The water can feature can feel a bit unnecessary, sometimes to the point of it seeming like an artificial game lengthener. The combat is super basic, never adopting any kind of range attacks, unless the bombs are explicitly laid out for you. The gameplay seemed like it would be reminiscent of the original Legend of Zelda games. The gameplay seemed like it would be reminiscent of the original Underwhelming variety, dialogue, and length when compared to the price tag. He's been gaming since the Atari 2600 days and still struggles to comprehend the fact he can play console quality titles on his pocket computer.Underwhelming variety, dialogue, and length when compared to the price tag. You play as Turnip Boy, an adorable yet trouble-making turnip who, after failing to pay his taxes, is forced to become the mayors assistant. Oliver also covers mobile gaming for iMore, with Apple Arcade a particular focus. Turnip Boy Commits Tax Evasion is an action-adventure game developed by Snoozy Kazoo, published by Graffiti Games, and released in April 2021. Current expertise includes iOS, macOS, streaming services, and pretty much anything that has a battery or plugs into a wall. Since then he's seen the growth of the smartphone world, backed by iPhone, and new product categories come and go. Having grown up using PCs and spending far too much money on graphics card and flashy RAM, Oliver switched to the Mac with a G5 iMac and hasn't looked back. At iMore, Oliver is involved in daily news coverage and, not being short of opinions, has been known to 'explain' those thoughts in more detail, too. He has also been published in print for Macworld, including cover stories. Oliver Haslam has written about Apple and the wider technology business for more than a decade with bylines on How-To Geek, PC Mag, iDownloadBlog, and many more.
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