![]() In Civilization 6 for example, picking Harald Hardrada means that you need to focus primarily on a strong navy, which means you're likely aiming for the military victory condition. Philosophically, we wanted to do a game that reflected the richness."Īn added benefit of not choosing a single culture is that players won't be pushed toward a single victory condition. We are the sum of all these peoples or DNA strands that came before us. "I think most of the nations of the world are like that. ![]() "I'm an American who's been living in France for 25 years and look at my kids, what a melting pot they are," says Spock. Humankind narrative director Jeff Spock says the choice was a reflection of how the team viewed the world around them, pointing to his own experience as an American living in France. Amplitude touts 10 cultures across six different eras, offering a total of 1 million potential culture combinations. This represents the evolution of your culture overall, making it a mix of your entire line of choices. Instead, Humankind lets you choose a starting culture, but as you move between each of the six eras, you'll choose another culture. No longer will players pick a single civilization and guide them throughout history. ![]() Humankind from Amplitude Studios is tackling this problem head on. The technology and the civics change, but Civilization 6's Teddy Roosevelt in 1600 BC looks and acts the same as the Rough Rider in 1985. And yet, when you play a game like Civilization, you pick a nation that remains the same over your entire playthrough. While certain facets of culture persist in the United States, the overall culture has changed over the past 300 odd years. That evolution happens in society as well. When you look back at old Twitter and Facebook posts, you probably cringe a bit. The person you are now is different from who you were 5, 10, or 15 years ago. We all change over our lifetimes, becoming slightly different people even if the original core remains the same.
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